Welcome

About

Hi! My name is Sean. I'm a recent graduate of MIT with a BS in Computation and Cognition (Course 6-9) and two minors in Comparative Media Studies and Business Management. Although I have been interested in computer science for as long as I can remember, studying neuroscience is fairly new to me. I am excited to learn more about the intersection between the two fields, as well as how each of the fields can inform the other.

I am currently slated to start as a full-time software engineer at Jump Trading.

In my spare time I can usually be found cooking, playing video games, or practicing cello/piano. I'm currently very intersted in learning jazz piano and ceramic-making!

Projects

Redimark

As someone who has never been a big fan of the bookmark bar, I've always navigated to websites by typing and clicking through sites as fast as I possibly could. Once I reached MIT, I had my first experience with Go links with HackMIT. I later built a similar short-link system for MIT Student Events Board. I realized that I became so dependent on this system that I wanted one for my own personal use.

HTML, CSS, JavaScript

Aurora

For our final project for CMS.611, our team was required to create a video game full-fledged video game with story, custom-made graphics, sounds, music, and game logic. Our team continued to develop our previous BEAM concept and we evolved to Aurora, which we believe was a good step in the evolution of our project over the semester.

Unity

BEAM

As one of our intermediate projects of CMS.611, we were required to prototype a video game concept. Our team decided to explore the concept of limiting vision for our game. Players were only able to see their surroundings in a echolocation-ish manner that we thought lended well to an unique aesthetic.

Unity

Nutrition Hero

As a final project for CMS.590 (Game for Learning) we were required to create a video game that taught a concept of our choosing. Our group chose to try and teach about the complexities of nutrition and a balanced diet. Oftentimes, in school, nutrition is taught as a very simplistic binary (good vs. bad food), but in reality, nutrition is far more complex. As a rough demo of our game, we wanted to demonstrate the difficulties of balancing different macronutrients and the happiness of the ficticious protagnoist. This game was made during a all-nighter in the basement of Maseeh and, as one of my first video games, was extremely fun and informative to make.

Godot, Python

Music

Solstice by Sean Knight

As a final project for 21M.065, we were required to make a longer song. Solstice is the first song that I've ever composed for that had more than one musician. Composing this song gave me a large amount of respect for people that are able to compose for massive ensembles because I often felt stuck trying to simply put four instruments together. For this song, I really wanted to produce something similar to The Ocean Waves by Shigeru Nagata, so I tried to emphasize rubato and sixth chords in the piece. Although the piece did not necessarily turn out how I wanted, I was still happy to have learned a lot through the process.

Afternoon Nap by Sean Knight

Afternoon Nap was the first original piece I've ever composed. This song was composed for 21M.065 at MIT. I am immensely grateful to Evan Ziporyn for guiding me through the process. As someone who has always been interested in the world of music composition, but was always too uncertain on how to begin, this song served as a really important first step for me.

Florence by Kevin Penkin

The opening song to a great game and a similarly amazing album. As someone who plays both the cello and piano, this entire album is just a goldmine for me. Someday I hope to transcribe the entire album and create a "Florence Suite".

The RiverLands by Yasunori Nishiki

Probably the most covered song from the Octopath Traveler soundtrack. It's a very simple melody that's just very relaxing to listen to. I highly recommend listening to the album in its entirety because despite the large number of melodies Yasunori Nishiki had to create, they all have a distinct, yet cohesive sound.